Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start.New (non-temple) God: Ignis, the Dying Flame.Wanderers have more useful starting skills and new item possibilities.Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll.Strength 0's regeneration reduction is replaced with -Regen in monster LOS.Clarity from any source no longer blocks berserk from random rage.The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill.Aux attacks now trigger with a chance based on XL.Level 3 blocks the glove slot and applies Vuln (halved Will) on hit. Demonic Touch: adds AC-ignoring damage to off-hand punch attacks.Level 3 blocks the cloak slot and applies Weak on hit. Weakening Stinger: gives a tail aux attack.Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL. Each level of the evolution mutation now provides exactly two 'good' random mutation, activating once per XL.Formicids now dig at normal movement speed.The experience cost of high-level skills is reduced.Player-chosen attribute increases now happen every 6 XLs, starting at XL 3,Īnd increase a stat by 2.The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4).The Fighter background now starts with a buckler instead of a kite shield.The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility.Fire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave.Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. New background: Cinder Acolyte, an Ignis zealot.Exploration-based shaft traps can now happen a maximum of once per branch.Ziggurats no longer require runes of zot to enter.Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects.Bailey maps have been re-balanced and randomized, and three new baileys added.Sewer maps have been re-balanced and randomized, and two new sewers added.The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates.Collecting the abyssal rune of zot grants two XP potions worth of experience.(Uskayaw and Yredelemnul continue to grant their special kinds of piety). The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety.Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion.Each hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff.
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